A cyberspace, cyberpunk landmark: Vernor Vinge’s True Names, a 2007 Prometheus Hall of Fame winner

Here is the Prometheus Blog Appreciation of Vernor Vinge’s story “True Names,” a 2007 Prometheus Hall of Fame co-winner for Best Classic Fiction.


By Michael Grossberg  
 and Chris Hibbert

“True Names” is a seminal work of the cyberpunk genre.

A landmark when it was published in 1981, Vernor Vinge’s now-classic story gave the public their first glimpse of cyberspace and showed how the struggle for control might penetrate the new medium.

One of the earliest works of fiction to present a fully detailed concept of cyberspace, the story also explores themes of anarchism and trans-humanism that are of great interest to libertarian futurists.

The story follows the progress of a group of computer hackers who keep their true identities secret while being among the first to adopt a new full-immersion virtual-reality technology. They do so out of curiosity or an entrepreneurial desire to profit – both respectable and even laudable motivations from the libertarian perspective that appreciates the crucial role of innovation and free markets in advancing human progress, prosperity, well-being and knowledge.

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Prometheus Awards 40th anniversary panel set with F. Paul Wilson, LFS leaders, for online-only New Zealand Worldcon; Sarah Hoyt and Wilson to lead LFS panel and awards ceremony at North American Science Fiction Convention

The Libertarian Futurist Society will raise its visibility online and around the world this summer with events and Prometheus-winning speakers and LFS leaders at both the World Science Fiction Convention (Worldcon) and the North American Science Fiction Convention (NASFiC).

Everything will take place safely during these “virtual cons,” set up to protect online participants and viewers during the pandemic – which means that LFS members and the public will be able to watch, participate and ask questions from the comfort of their own homes via computers, smart TVs, tablets or smart phones.

WORLDCON PROMETHEUS PANEL
Bestselling, Prometheus-winning novelist F. Paul Wilson (An Enemy of the State, Sims, Healer, Wheels within Wheels, Repairman Jack series) will headline the LFS’ Worldcon panel on “Freedom in SF: Forty Years of the Prometheus Award.”

Celebrating the recent 40thanniversary of the awards, the Worldcon panel will explore the distinctive focus and impressive track record of the many diverse winners of one of the oldest continuing fan-based awards in the sf/fantasy field after the Hugo and Nebula awards.

(To find out who has won the 2020 Prometheus Awards, read the LFS press release posted on the LFS website.)

Continue reading Prometheus Awards 40th anniversary panel set with F. Paul Wilson, LFS leaders, for online-only New Zealand Worldcon; Sarah Hoyt and Wilson to lead LFS panel and awards ceremony at North American Science Fiction Convention

Abuse of power, violence, liberty, gaming and virtual reality: An Appreciation of Ernest Cline’s Ready Player One, the 2012 Prometheus Award winner for Best Novel

To highlight the Prometheus Awards’ four-decade history and make clear what makes each winner deserve recognition as notable pro-freedom sf/fantasy, the Libertarian Futurist Society is presenting weekly Appreciations of past award-winners.

Here’s the latest Appreciation for Ernest Cline’s Ready Player One, the other 2012 Prometheus Award winner for Best Novel:

By Chris Hibbert

Ready Player One
, Ernest Cline’s bestselling first novel, takes place mostly inside a virtual reality/MMORPG, though as usual with the recent spate of books in this genre, the action bleeds back and forth with physical reality.

The setting is pretty familiar: it’s 2044, and the economy has bifurcated into haves and have-nots, and most people seem to spend the bulk of their time in the OASIS.

James Halliday, the billionaire founder of the company that runs the OASIS has died, and has set up a contest inside the system that will determine who gets his company shares, his wealth, and control of the OASIS itself. It turns out Halliday was hugely into eighties trivia, and most of the story involves the main character, Parzival, and his on-line friends finding and devouring movie, music, video game, and science fiction trivia from that decade. If you’re not averse to geeking out on this stuff, it’s a fun romp.
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