Big Brother, hacking, civil liberties and high-tech abuse of power: An Appreciation of Cory Doctorow’s Homeland, a 2014 Prometheus winner for Best Novel

Introduction: To highlight the four-decade history of the Prometheus Awards, and make clear why each winner deserves recognition as notable pro-freedom sf/fantasy, the Libertarian Futurist Society is presenting weekly Appreciations of past Prometheus Award-winners.

Here’s the latest Appreciation for Cory Doctorow’s Homeland, a 2014 Prometheus Award winner for Best Novel:

Cory Doctorow’s 2014 novel offers a timely drama about an ongoing struggle for civil liberties against the invasive National-Security State.

Homeland follows the continuing adventures of Marcus Yallow, a government-brutalized young leader of a movement of tech-savvy hackers who previously had been detailed arbitrarily and brutalized by the U.S. government after a terrorist attack on San Francisco.

This sequel to Doctorow’s Prometheus-winning and best-selling Little Brother  is set several years later after California’s economy has collapsed while the government’s powers have only grown.

Nineteen-year-old Yallow and his fellow hackers, all tech-savvy teen-agers, are still fighting against the high-tech tyranny of the intrusive Big Brother-style federal government.

Continue reading Big Brother, hacking, civil liberties and high-tech abuse of power: An Appreciation of Cory Doctorow’s Homeland, a 2014 Prometheus winner for Best Novel

Abuse of power, violence, liberty, gaming and virtual reality: An Appreciation of Ernest Cline’s Ready Player One, the 2012 Prometheus Award winner for Best Novel

To highlight the Prometheus Awards’ four-decade history and make clear what makes each winner deserve recognition as notable pro-freedom sf/fantasy, the Libertarian Futurist Society is presenting weekly Appreciations of past award-winners.

Here’s the latest Appreciation for Ernest Cline’s Ready Player One, the other 2012 Prometheus Award winner for Best Novel:

By Chris Hibbert

Ready Player One
, Ernest Cline’s bestselling first novel, takes place mostly inside a virtual reality/MMORPG, though as usual with the recent spate of books in this genre, the action bleeds back and forth with physical reality.

The setting is pretty familiar: it’s 2044, and the economy has bifurcated into haves and have-nots, and most people seem to spend the bulk of their time in the OASIS.

James Halliday, the billionaire founder of the company that runs the OASIS has died, and has set up a contest inside the system that will determine who gets his company shares, his wealth, and control of the OASIS itself. It turns out Halliday was hugely into eighties trivia, and most of the story involves the main character, Parzival, and his on-line friends finding and devouring movie, music, video game, and science fiction trivia from that decade. If you’re not averse to geeking out on this stuff, it’s a fun romp.
Continue reading Abuse of power, violence, liberty, gaming and virtual reality: An Appreciation of Ernest Cline’s Ready Player One, the 2012 Prometheus Award winner for Best Novel