Review: The Corporation Wars: Insurgence, by Ken MacLeod

By Chris Hibbert

Ken MacLeod’s The Corporation Wars: Insurgence is the second book of a trilogy. It (along with the first book in the series, Dissidence, is a finalist for the Prometheus award this year.

Insurgence continues the story of awakened robots struggling for freedom, and uploaded human ex-combatants fighting to retake the planetary system the robots had been mining and exploring.

This installment focuses less on the robots’ claim to be agents worthy of separate respect, and more on the uploaded warriors struggle to figure out the nature of the reality they inhabit while mostly following orders to fight the battles their supervisors are pursuing.

Their ultimate worry is that they don’t have enough information to tell which side they’re fighting on or who they are battling to subdue. When you live in a simulation (particularly when you can tell that someone else has access to the control panel) it’s a little difficult to be sure that your choices aren’t effectively controlled by someone else.

Next, cracks appear in the simulation, and “real” revived people see the shortcomings, but non-player-characters (MacLeod calls them philosophical zombies) think everything is normal, so the real people can tell who’s just a simulated person.

The idea of zombies in philosophy (sometimes “p-zombies”) is an exploration of the idea of consciousness. What if there were beings that acted just like people, but had no consciousness? Would it make a difference to them? Should we accord them lesser rights?

Ken MacLeod (Creative Commons photo)

I consider the idea of p-zombies to be incoherent, but many smart people treat the question as exploring an important distinction. MacLeod here undercuts the point of the argument since there are actual behavioral differences. It isn’t an exploration of whether consciousness matters, it’s just that some characters in the story are imperfect simulations without an inner life, and the actual thinking beings can tell who they are.

At the same time, MacLeod makes sure we notice that the robots and AIs who are active in the battles and the scheming do have an inner dialogue, and are making plans and collaborating with others to get things done.

The starting position for the agencies that represent the current Earth government and act under its protection is that only humans are allowed to be sentient. Even AIs’ powers are circumscribed. Whenever self awareness arises otherwise, it must be stamped out. It’s not clear why this would be a plausible stance, since it’s clearly the case that the AIs can become self-aware for short periods, and autonomously operating robots have the capacity for spontaneous self awareness given the right trigger. So they must be constantly battling to defeat uprisings, and track down newly minted sophonts who either try to escape from control, or hide in occupied systems. It would make more sense to forbid use of tools with the capacity for self awareness, than to constantly try to stomp them out. I’d also have a hard time going along with a regime that wanted to outlaw and destroy a class of beings because they were self aware. Self aware and hostile is a separate thing, but that’s not the distinction they’ve settled on.

Before one of the final battles, one of the leaders of the simulated humans challenges the combatants to each eat a slice of p-zombie flesh to prove that they believe they’re in a simulation, and that there can’t be any moral issues with simulated eating of simulated meat from simulated people that were never actually alive or aware. Except for a few who object to the initiation-ceremony aspect of the act, they all partake.

So there’s a lot of exploration here of of philosophical questions of identity, and what it means to be human. The questions of liberty are mostly focussed on what kinds of agents deserve respect as actual people, though I think MacLeod fumbled some of the issues. The action is interesting and the conflict exciting. Besides there are also weaponized communications packets, interrogations of potentially hostile agents by sending them into a dungeon simulation, double and triple agents, and terraforming. It’s a pretty good read, and the lead-in to part three, of course, leaves a few things to be resolved.

(Chris Hibbert is treasurer and past board president of the Libertarian Futurist Society. He works as a software engineer in Silicon Valley.)

IF YOU WANT TO KNOW MORE ABOUT THE PROMETHEUS AWARDS:

* Prometheus winners: For the full list of Prometheus winners, finalists and nominees – including the annual Best Novel and Best Classic Fiction (Hall of Fame) categories and occasional Special Awards – visit the enhanced Prometheus Awards page on the LFS website, which now includes convenient links to all published essay-reviews in our Appreciation series explaining why each of more than 100 past winners since 1979 fits the awards’ distinctive dual focus on both quality and liberty.

* Read “The Libertarian History of Science Fiction,”an essay in the international magazine Quillette that favorably highlights the Prometheus Awards, the Libertarian Futurist Society and the significant element of libertarian sf/fantasy in the evolution of the modern genre.

Watch videos of past Prometheus Awards ceremonies (including the recent 2023 ceremony with inspiring and amusing speeches by Prometheus-winning authors Dave Freer and Sarah Hoyt),Libertarian Futurist Society panel discussions with noted sf authors and leading libertarian writers, and other LFS programs on the Prometheus Blog’s Video page.

* Check out the Libertarian Futurist Society’s Facebook page  for comments, updates and links to Prometheus Blog posts.

Join us! To help sustain the Prometheus Awards and support a cultural and literary strategy to appreciate and honor freedom-loving fiction,  jointhe Libertarian Futurist Society, a non-profit all-volunteer association of freedom-loving sf/fantasy fans.

Libertarian futurists believe that culture matters! We understand that the arts and literature can be vital in envisioning a freer and better future – and in some ways can be even more powerful than politics in the long run, by imagining better visions of the future incorporating peace, prosperity, progress, tolerance, justice, positive social change, and mutual respect for each other’s rights, individuality and human dignity.

One thought on “Review: The Corporation Wars: Insurgence, by Ken MacLeod”

  1. I haven’t read the formal literature on p-zombies, though I’ve heard of them. But it seems to me that the most likely external sign of p-zombiehood would be a specific sort of aesthetic insensitivity. A painting (at least, one made before nonobjective art came into being) shows a scene; a sculpture shows (usually human) figures; a film or a graphic novel shows a succession of events. But a novel, or a narrative poem such as an epic, describes a series of settings, characters, and actions, fairly minimally, and invites the reading to imaginatively create and entire visualized scene around them. (For example, Ayn Rand describes the centerpiece and the dinner at Hank Rearden’s Thanksgiving, but she doesn’t tell us what the diners are wearing, or what style the furniture is, or what the wallpaper looks like; we fill that in for ourselves.) A p-zombie would probably lack the ability to project an internal vision of the world, and thus would not get much out of fiction. The very fact that we enjoy reading libertarian SF novels, and debating their merits, might be evidence that we are not p-zombies.

Leave a Reply

Your email address will not be published.